extending Infinite ocean over camera view

Hi everyone,
I was tryong out to make a small island.
I’m on vray 5 gpu version.
ocean works fine, the only proble is:
infite plane is clipped for the camera view.
where clipped is giving me an hard shadow on the surface.

Is there any way to extend the infinite plane over the camera limits?
Problem is visible in the bottom left corner

Thanks in advance


Hey,

You can use the Off-Screen Margin option in the Rendering rollout of the Phoenix simulator.
You can find more about it here - Phoenix for 3ds Max

Thanks Georgi,
and sorry for the silly question:(

Lorenzo