Finalrender stage 1 v Vray

:)))))

nice one, what was the render time for the FR image?

yes, how long did the FR image take

fr 4 min - Vray 8 because this is standard material - no vray mat

next one…

FR

Vray

Can you post the render times and settings for your experiences?

Thanks :slight_smile:

Can you show us with the same light in both?

What are the reason for the shadows jagies in FR?

Gonçalo

last FR 5 min - vray 20 min…

My subjective views, I feel the images rendered with the two renderers look every different. The ones done in vray have a more clean finished look though. I’m just shooting in the dark but is this because you have had more experience using Vray?

i try optimize this

just put “%rendertime” into the stamp field :slight_smile:

of course. that shows the first fR image.
finalrender can sure render better quality then this crap.

im not a fR fan but to compare image quality on a usefull level you should have two really good artists. one a fR freak and one a vray freak.

and they should work together, not against each other, to get the best out of both engines.

I dont want to stop your love to vray, but… please be real. FR can do better than that (FR images) and we all know it.

This “cat fight” is useless. Vray is much more than a clean image, so comparing it to a bad FR image isnt the way.

Dont stress, Just worry about your Vray :smile:

well sorry but… comparing render time while PENdzel doesnt setup materials properly for Vray is a bit stupid.

Also the both rendering look realy unrealistic to me :?

Finalrender stage 1 v Vray

To be honest, these tests dont really show or do the renders any justice.
To get a comparison that even gets close to being fair, it would probably be better to render out the scene in a real production quality in final render first (not the jaggy undersampled images posted above).
Then one should replicate the exact look of the final render rendering in vray…including the level of saturation and all details in materials like glossyness and SSS if any. Needless to say, both renderings should have the same (relatively) type and ammount of antialiasing.

Of course I may just be a pedantic a%&hole :slight_smile:

guys
i love vray but i also love fR
ive also spent the last 24 hours comparing both, my conclusion is that fR is slower but good results but still painful. fR seems to like rendering raytrace, like glass and metals, which it does at lightening speed but as soon as you put it in an architectural situation, when you start bouncing light round roms, it really struggles.
im no expert but ive been rendering for many years now and i know a fast renderer and a heavy slow one, and fR feels heavy like it did before.
unlike vray which feels nice and light, nimble, with a supercharger stuck up its butt…
im not pro vray or pro fR, … i just want the best renderer… Vray does it for me.

Natty :wink:

this is first step

Forgive me PENdzel
but can you get the material more real world and realistic.
my butt would slip right off that sofa… :wink:
Natty

Finalrender - Vray show down

Actually..one thing I like about the finalRender renders that I’ve seen so far, is that they are alot more colourfull. Vray seems to completely kill the colour being bounced around for some reason. I know alot of you guys keep wanting a saturation controll for secondary bounces in vray mainly for desaturating the light, but imho, real world light is very colourfull. (At least in my world). (Basically validating the saturation controll request, though I would most likely add more saturation instead of desaturating :roll: ).

how about these two???:

6:34sec (xp1800/512mb)

and mine:

2:34sec (xp2100/512mb)

same maps and all, though the dissplacement on fR seems a bit odd… almost wrong.