Flickering glossy reflections

Hello,

at the moment I am rendering an animation. The main Object in this animation has got a vray material with glossy reflection.
As soon as the camera moves or another object comes close to the vray-mat.-object, the material starts flickering.
I tried to decrease the “Clr. theshhold” and the “Nrm threshold” amount. The result seems to be much better. But there is still a bright flickering at the objects edges. Might this be a problem of bad mesh geometry (the object is an imported CAD object)?

I already searched the forum and found one topic concerning a similar problem. But I did not realize a definitive solution.
Some people say that you should not activate the “use interpolation” option in animations. Is this correct? This would mean a much longer render time and grainy reflections, or I am wrong?

Best regards,
Mirko

Correct, interpolation does not animate well. However you don’t need 50 subdivs for non-interpolated glossies. Turn it down to 8 or even lower if it doesn’t get grainy. It should render reasonably fast.

and make sure you have good AA settings.

Natty what would be considered good AA settings to stop flickering in animations? Adaptive Subdivision set to min -1 , max 5?

Im not saying it will stop the flickering but it will help … try going to 0 / 3 or even 1 / 3

it works :slight_smile:

Thank you for your advice! Now it works fine!

Regards,
Mirko