I’ve got a Fusion shader in the reflection channel under Glossiness. When changing the Glossiness value however, it doesn’t affect the reflection amount at all. Does adding a shader into this texture field cause this to not work, or is this a bug?
When you add a shader it is what controls the Glossiness. The slider is disabled. You need to adjust the values of your shader to get the glossiness you want.
-Shane
Okay, that clarifies things. Thanks!
Would be quite nifty to have some sort of a mix strength slider I suppose… Wink wink devs
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