When using lightselect or lightmix the GI dont get added.
This is a bit urgent for us because we comp alot with the lightselects
centos 7
houdini 18.499
V-Ray for Houdini number:11718 hash:c72e0c5 from 29 Mar 2021 02:02 (build number:11718)
V-Ray Core 5.00.50 from 24 Mar 2021
lightSelect_lightMix.zip (35.8 KB)
forgot to add that the lpe c.* also dont include the GI
its also seems to work with brute force bbrute force but not with lightcache.
addendum.
brute force brute force makes lpe work but not lightselects and lightmix still separates the gi into the rest channel
Hey @LeoYfver ,
I’m looking into it and will message back ASAP.
Best regards!
Hi, just gonna add that’s not only GI not working, it’s all secondary rays (single light, light select set to “Full”):
RGB render:
Light select (as the dome is the only light, the light select should be an exact copy of the RGB):
Best,
David.
Hi,
@LeoYfver , it looks like the mode select is broken, not the “Full” mode on the light selects, if you try to force the “Full” mode via post translates you can fix it (at least for now until the Chaos guys fix it properly).
import vray
from vfh import vfh_utils
renderer = vray.VRayRenderer()
for plugin in renderer.plugins:
if plugin.getType() != "RenderChannelLightSelect":
continue
plugin.light_select_mode = 4
And thanks @chakarov for the code (initialy was supposed to fix the light mix, but I noticed this is the same issue as the one in light mix and just removed 2 lines).
Best,
David.
@david.anastacio thanks david! missed the other post either when i searched before i psoted this 
the posttranslate works so it will atleast make it work for us now which is really good!
@Gosho.Genchev sorry for stressing
but is there an eta on this?
sorry again, an eta would be nice just so i know i i should wait for a nitghly or fix issues we have with the version we have 
Hello @LeoYfver , the issue is fixed in last nightly bulds.