thx vlado, yes, that the surfaces from the box are overlapping is clear.
the teapot on the right is the same, of course the surface from the teapot overlaps to the white box, but isn’t there any way to avoid that noise, even if the surface is overlapping ?
@ intersecting objects as such should not be a problem:
well, the teapot at the right is such one, but the noise is also to see.
I made another test, and could find out, that rendering with detail enhancement caused that issue. Turned it off, the noise was gone. Of course, it’s more accurate with the detail enhancement.
I increased the subdivs multi to 1 and it looks much better now
I wouldn’t say, it’s completly gone, but the noise is much smaller.
Do you think that’s the right way ?
Or any other ideas ?