Has anyone been able to render something that looks like wax in Enscape?

Hi,

I am trying to render a scene that features a lamp that is made out of translucent plastic. I would like the body of the lamp to be rendering in a material that resembles what wax looks like when a candle is light. The material is sort of milky and translucent, and some of the light transmits through the material and creates a gradient. Has anyone been able to render a material like wax in Enscape? I’ve tried faking it with self illuminated gradient map. But it’s not quite working.

Here is a image of a candle to reference the effect I’m looking for.

Thanks

David

look:竖起大拇指:

@ZIHAOBABA , would you mind also sharing your technique with us? :slight_smile:

ENSCAPE Mixed front and back mapping method

This is the principle of use. I have issued a hybrid texture practice today. The method of candle is the same, the opposite side is facing the observer, and a gradient transparent map is given in transparency. The transparent channel on the front also gives a certain transparent texture to control the transparent texture to white. Then add a light source to the top of the candle and the position of the top of the candle. The scope is controlled by the internal light source.

Many tips want to be published, but the Internet access speed of the forum is very slow, so occasionally send a small case

I am sorry to hear that - is only our Forum affected by slow speed, and where are you located?

in China ,shadow team member.

We have been doing testing and promotion of ENSCAPE. Solved many technical problems. For example, the multi-configuration scheme of the overall scene of the proxy file, the PBR material library and exploring some other expressions such as: