hidden geometry to not be read in .vrscene

when i force a hidden geo I want to have the ability to “force hide it”. I can to that with object properties and turn off all visibility options which make the object invisible but still get read into the .vrscene(which is the problem).
In mantra you can do the same with removing wildcard in rendervisibility.

There is alot of ways but it would be nice with a toggle button that removes the mesh from getting read at all by the .vrscene.

I know it can be done with a null and a renderflag but for us it would work better with something directly on the geo node.

example images below

Regards Alexis



May I ask how is that useful?

LeoYfver, i’m really still not sure why do we need so many controls… We have: object visibility, force render, force hide, “Display” override, but i’ll add it ok…

I get what you mean, but i need it :stuck_out_tongue:

and thanks!