Holy Buckets Batman!

I updated to 3.2 recently and am not sure what I just did. When I render using DBR, the entire scene gradually fills up with buckets whereas before, I’d only have a bucket for each thread. I’m looking in the System Settings, and thought Dynamic Splitting may be doing it, but it’s not. Any other thoughts?

Are there any error messages related to the render servers?

Best regards,
Vlado

This is a very large scene (7,174,000 polys). The screen grab shows what’s going on. Basically, it’s slowing to a crawl. However, two days ago, it was working great! What was taking 23min. per frame (v-ray 2.4), I got it to just under 7 minutes with VRay 3.2! The only error messages have to do with non v-ray materials for some of the internal parts to the scene, so I just ignore those as it would take forever to find them.

Today when I’ve been playing some more, this happens. The only thing I did differently was to change everything from default to expert.


vraylog.txt.zip (205 KB)

It might be useful to remove those incompatible materials. They might be a reason for the problem. If not, best to get me the scene to vlado@chaosgroup.com

Best regards,
Vlado

I created a preset for the scene and then loaded a slightly older version of that scene. It rendered just fine for me (incompatible materials and all). I then loaded the newly created preset, and the issue came back. So the problem is clearly with the preset, whatever I did to it.

The scene is rather huge. I could upload to dropbox and send you a link. Is that alright?

Can you just save two V-Ray presets with the settings from the older and newer scene and compare them?

The scene is rather huge. I could upload to dropbox and send you a link. Is that alright?Let’s see what are the differences between the settings first.

Best regards,
Vlado

Had this problem after upgrading to vray 3.x when trying to enable embree and dr while using amd cpus on the slaves (intel workstations).

This was fixed a long time ago.

Best regards,
Vlado