houdini gpu memory error

when i enable vray ipr rendering
Every time you adjust the lighting or material, the texture will be reloaded.
As a result, the usage of video memory continues to increase and finally reaches the limit of video memory.
I am using the latest updated version of houdini20 vray6.1
Hope this issue can be resolved
Thank you so much​

Hey @maya_bug ,

I’m having a very hard time reproducing this - I’d absolutely appreciate a few pointers:

- are you on Windows, Linux or OSX?
- what tool are you using to monitor the GPU memory?
- is this Solaris or ‘vanilla’ Houdini?
- what is the texture file format? Anything special about it, i.e. tiled EXR maybe?
- do you have “Cache Bitmaps Between Renders” enabled in the Renderer ROP → Options → Textures?
- could you please paste the ouput from Houdini Top Menu → V-Ray → About V-Ray → Copy to Clipboard?

Best regards!

-ubuntu 22.04 houdini20.547
-vray frame bruf
-houdini
-use jpg
-not use “Cache Bitmaps Between Renders”

Dear @maya_bug ​, hello.

Very important about any GPU related reports is to share the used Graphics Card type and currently installed driver version.

In addition, since V-Ray for Houdini is dynamically developed and nightly builds are available for usage, please define the exact V-Ray version (best will be to paste the information from V-Ray > About V-Ray).

Best regards,
TS