I got a request of doing something like the attached image but animated and i could use some pointers where to start. Its like multicolored thick smoke or colored ink into water. Can something like this be done in max without plugins? i have some basic knowledge of pflow but i am not sure if i could get it to look right - i am experimenting with it right now. So if anyone have some tips or pointers how you guys would do something like this it would be nice to post here.
You’ll never be able to do anything like it without plugins. Still the best way to do that exact look would be to film a ton of it and assemble it into what you need in post.
If you do a particle simulation in Phoenix and render that using point shader, it won’t take that much memory. You can get really detailed simulation using under 5 million voxel grid and 10-20 million particles or even more. It’s quite fast to simulate, but rendering it might take some time.