I have a 3dmax file here. After exporting VRScene and importing C4D, the loading of lighting materials is incorrect, resulting in two materials being generated. Moreover, when importing in node mode, they are not even loaded. I have uploaded this 3dmax file
Hello @123456_1 Thank you for providing the file. I will review your report and get back to you either with a few more questions or an answer, depending on what I find.
Hello @123456_1 I was looking at the Max scene you provided and noticed that the materials inside were 3ds Max Physical Materials, which are not currently supported. Could you confirm whether you attempted to export the .vrscene without converting the materials beforehand?
Hey @123456_1
This is somewhat expected as there are 2 materials in the 3ds max vrscene. In this scene it’s caused by cast shadows being disabled in the 3ds max object properties. That’s the reason there’s 2 classic materials - one light material and one MtlRenderStats that wraps the light material, however, with nodes we didn’t bother adding proper support for such materials. We will consider how we can improve this both for classic and node materials.