Here is one of my latest works. Here I had to prepare a design of the room myself. But I am not a designer…
Here You can see my old working
Here is one of my latest works. Here I had to prepare a design of the room myself. But I am not a designer…
Here You can see my old working
woooow
great.
great, just great! ![]()
Alltho i am wondering about rendering times. Could you tell us how long it took each frame to render? And what techniques did you use?
Render time was 4 hours and 30 minutes for 1600x1200 frame
ohuitelno! ![]()
a na kakoi mashine renderilos? ![]()
ATHLON 3 GHz (2,6 real) 1,5 Gb mamory NOT dual
Really nice renders…My comments are on design..I do think that the door is out of proportions, but hey, just a detail, everything is soooo fine
Nice work
wow. awsome work ![]()
can you post settings? pleeease… ![]()
Not bad man. 8)
:shock: wow so cool Alex , great images !
ey alex… very good… 1A+
i like it…
/.mario’
Simple Amazing… :shock: :shock: :shock: !!!
Cury
nice lighting
I really like them!!!
congratulations
where did you get the furnitures?
I like them..very nice detail…my comment is on the lighting:
I think the lighting is a bit “forced” into the room (with the orage walls)…I doubt you’d get that much light into the room just from that one window..even if it’s relatively large…probably it could use some more contrast/darker areas to make it pop out a little more…
overall the detail and materials are stunning…very well done!! ![]()
paul.
Hi Alex,
As usuall! I was just STUNNED by your work!
I just want to be as expert as you are in interiors ![]()
BTW, I have been keeping some questions that I want to ask you for ages,
about this interior, could you please Alex tell me how much lights you are using, and for the VRay lights, are they decayed or not?
Secondary bounces, are they direct or photons? and how many bounces?
And about skylighting, using any? Environment multiplier or skylight?
Sorry for so much questions, but I love your works. ![]()
Yours Faithfully.
congratulations
congratulations
as always great works
even if I agree with cocolas the light is a bit pushed for me!!
I mean I think u need a little decay, more contrast in non directly illuminated areas
IS ONLY MY OPINION
anyway great ![]()
In the scene there are only 2 lights. Vray light and Direct for the sun. I used photon mapping in secondary. Environtment was about 1,2
As I looked at the real world light distribution I understood It goes almost without decay (I mean only “window” light). The render of the picture of course had this decay before I edited it in PHOTOSHOP. I removed the decay of the light in Photoshop myself. Let’s say THIS WILL BE MY OWN STYLE
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