I’m following a RedefineFX video where steam is created based fluid for a sink simulation.
I’ve simulated the fluid already
I’ve followed the video but pressing start on the PFD fire container freezes Max - well… it doesn’t sim and says ‘not responding’
I assume because there are too many particles in the jacuzzi to process.
I’ve just tested only keeping the surface of the jacuzzi fluid - I’ve killed the rest.
And still it hangs.
Does anyone have any tips to sort this. I’d ideally like to have it react to the jacuzzi fluid but looks like I’ll just have to emit from a cylinder or something
The below image shows the amount of particles I’m testing with - I have to have some depth for some emitters to create turbulence
Nothing seemed to fix it. I’ve just sent an email to Chaos tech help but here’s the scene (and a few fluid cache files) in case you want to have a look
I just tried simming the smoke straight from a cylinder face and that works fine. So it’s something to do with it reacting to the fluid.
Placing the camera inside a Phoenix Simulator has never been a problem with V-Ray or Scanline. Are you rendering using Corona now? Phoenix should show up in the render no matter if the camera is inside or outside the grid.
Note that if you are looking at the viewport GPU Preview (Phoenix for 3ds Max) and it makes you think what you see in the preview will be what you see in a render - it’s completely separate from the render and is there to help you setup your shading.