Hopefully there is a trick to this. So I can select Vray lights and place them into a Light Select group for compositing later. However I have a piece 3D geometry with LightMaterial attached. This is emitting light onto the wall around it. Is it possible to capture this into a seperate render element as well. I’ve tried dropping the object into a Light Select group but renders the pass as black. Maybe a simple way to handle this… quick answers welcome ![]()
Just to confirm, I’m not after the actual object itself as the Self Illumination pass captures this, just the light bouncing on the surfaces around it, same as a standard vray light and Light select pass.