I am glad it works now. This is a known issue, but we were not able to reproduce this on our computers yet. Here is what you could do to help us:
-send the minidumps - the more the merrier
-send us the scene with all the textures and assets, and if it’s impossible - a sample scene where this happens, it could be something completely new, but the problem has to be there
Ok i will provide you the Whole scene with the texture and the model, it’s a big scene, so it will take me some time to upload it…the fiber network coverage end like 500m from here, Italy is a very beautiful place to live…
Anyway i’m making also Others minidumps so i will update this post with the name of the minidump and the uploaded scene when it’s done..hope this will help you solve the problem.
P.S i’m uploading the Whole scene with the private dropbox uploader..i think in 3 hours the file will be uploaded (there is one big textures folder, but inside that, there is also 2 other folder due to the fact that i have some textures with the same name..)
Hi,
I looked at the minidump. It was captured inside checking if one of the 286 textures used exists. But I cannot see what triggered the check. Your 3dsmax.exe does not match mine. Do you have your 3ds Max updated to the latest version (SP3 ext2)? Do you use network image paths in the scene?
Hi Ondra, thank you for your time..sorry for the late answer but i was away fro the computer. Actually i have checked, and i have 3ds max 2015 Sp 2 with only the extension 1 installed..sorry i should have said that before.. I also wasn’t able to upload the file in the dropbox private uploader, it gives me an error, simply: “an error as occured, try again later”…Can i upload the file to my dropbox and then share the link with you? (i put the file in upload again right now, but i’m not sure if it will work..)
Again, thank you for your time.
P.S. Sorry i forgot to answer to your questions about the network image: Yes, i use a nas attached to a switch as my notwork storage unit, and i know for sure that there are two texture not linked because i don’t have that texture in my archive..So yes, every texture is linked to a shared network location, through the assett tracking in max..
Ok, right now I’m uploading it in the private Dropbox uploader and it is at 41%, if it will stuck again, I will upload it to my Dropbox and then send you the link! Thank you!
update: the upload it’s over, so you guys can find the file in your dropbox..hope it helps solve the problem and makes this program more awesome than it alredy is, have a nice day!
I’d like to thank you for that topic 100 times! - it has made my day today.
I also have huge and (unfortunately) messy scene that started to parse forever - I tried to convert every bitmap to CoronaBitmap but it was more than worse, but I was too narrow in my thinking to check the other way - converting everything to (Standard)Bitmap.
And tadaaa - everything works perfectly!
I do not know shurely but might be long parsing be caused by that the distant machines are trying to locate nesesary files but can not sucsede? As i noticed distant machines are downloading textures when the parsing goes on so that is why it might take forever.
But it is just an idea.
And i found this on the freshdesk.
3ds Max freezing on first rendering: There was a bug in 3ds Max 2014 causing excessive texture loading times during the first rendering.
Hi! Same problem width “building acc structure” long time calculation 3-4 minute, i render animation some time freze on 15th frame some time on 52th randomly freze. after restarting 3ds max work well after 10 frame again. 32GB ram i7 4930k max 2014 64, Corona 1.3 Plugin, Craft director studio. sorry for bad english
i am having the same issue, didn’t know it was an issue till i saw this now, i am also using 1.3, its actually says parsing and then its stuck, fully frozen, its really big scene, up to 400 mb and i am using laubwerks for all my trees and alot of high poly models so am not sure whats going on, when this happens i have to restart 3ds max so its just a matter of saving before i start to render incase i get stuck
wow, now it wont even render! it parses for 20 seconds and then all is frozen and to be specific i have over 18 million polys and its a 320 mb file. idk what’s going on