I have multiple scenes where the render hangs on Parsing the scene. I can wait forever and it wont stop parsing. I need to end 3dsmax, and open the autosave every time. This is pretty anoying. Is there anyone else having this? And is this on the top of the bug resolve list?
I am a fond user of corona but this is a big GRRRRRRRPPUMPPPFFF and ARRGGGHHHGGHGHH for me…
I might have idea about it since i am active Thinking particle user.
There is a pausability that corona hangs if there is no prerecorded particle cache. Or if simulations of any kind are going on while the rendering proces is beeing started (for example it needs to be something recalculated, for example aditional teselation, before render of new frame).
This is very anoying limitation but still this is LIMITATION related to any particle cache not only TP.
To avoid this:
1 - always prerecord cache before starting render.
2 - chek and double chek for maching of vieport and render sttings.
PS - i could have reacted earlier on this thread, it is because i read only part of the topic.
PSS - also insane amount of motion blurred geometry might cause insane acc structure building times (for example scattered trees with wind, or alot of particles shitload millions for them) then you should use 1 velocity chanel 2 pixel motion blur in addobe after effects.
Hi,
I analyzed the memory dump and it is stuck inside forest pack plugin, in its IForestRenderBegin method. We cannot speed that up or cancel it from Corona. I can forward the memory dump to guys at Itoo if you allow me, perhaps they will look at it and try to optimize it. I am moving this to resolved in the meantime