Material Editor

Hello!

I’m having trouble with rendering this scene.

I created a tile texture using an image I found online, and I’m using the new material editor from enscape but, every time I try to increase the reflection to not make it look so flat, everything gets distorted and not at all what I wanted. Has anyone else run into this issue?

I had sometimes problems when I was painting a group not faces inside, Mapping in sKetchup and in ENS looked different.. But from what You say Your mapping looks the same in both until You “increase reflection”.. How ? only reducing Roughness or adding Rouhness map? Is floor face directly painted or its grouped? Is it even one flat face or is it divided..