I already requested this, it was moved to resolved requests, I wanted to update my request but the forum suggested to start a new request so here it is.
I am facing a situation where in order to get some useful passes I’d need to replace 500+ materials only to achieve a plain reflection pass with preserved bump.
Can we - please! - have this added as an option in the Mtl Override section. Since the original reply to my request stated it would clutter the UI (besides that it’s not easy to implement), you could easily solve this that way:
Preserve: Displacement Bump
I know there have been requests to add an transparency/opacity switch to this section to so maybe all could be done in one go…? If this is too much for the main UI, maybe adding an override pass would be a viable solution.
Preserving bump is really common and needed in an mtl override option, please consider implementing it.
I’d like to have control over the material, basically other properties than what you get from the materials’ original reflection properties, for example a ‘dust’ layer with very low glossiness, other example would be a clay pass, of course.
Yes, in that case bump of the OR mat would have to be ignored.
I guess what makes this so important is that it’s a quick way to control a lot of the final look where you rely on the level of detail being defined by the bump effect. No doubt, preserve displacement is great to have but with many scenes you just can’t afford to use displacement (or it’s plain impractical) so bump is the only way to introduce the needed detail. Think… airplanes with a lot of bump surface details
I have a feeling that this one will drown because it’s been requested only by me so far. Bumping this thread for dev awareness. If it’s possible for 1.4 - please add this, it will be more useful than most people think (I hope). Thanks!