Material replacement

Hi,

I often have to share SketchUp model that i rendered. But i then have to replace material because it’s part of the experience I’ve build years to years and a single share of a SketchUp model would be enough to let the client render itself

Vray materials are just inserted in the model as a uv map grid and materials are replaced when launching the render

It would be a huge step if I could do the same with enscape

Thank you - I have gladly forwarded your feedback! We’re aware that transferring projects from one machine to the next can be a hassle because of re-linking all the materials. As a workaround though, all materials should be automatically linked again even on another machine if the textures are moved to the same directory as on your machine. So for example, if you imported the textures from “C:\Textures” (as a simple example), then you can share that folder with anyone and they just have to put it into the same directory dir.

Thanks Demian,
My concern is the opposite, I don’t want to share the texture, but rather a uvmapping image instead. Like in Vray for instance
For some reason:

  • Some texture are license protected

  • Other textures are the result of a long experience and is part of my know how. By sharing it, I’ll have to find another job:-)

If it’s the material maps that you want to protect: Sketchup has a feature that deletes all materials. I’m wondering if you could run that before sending a Sketchup model? They would get an all white Sketchup model.

This sounds like more of a Sketchup specific issue, because it’s Sketchup that embeds the texture files inside the Sketchup file, not Enscape.

Hi Pieter,

Right, I’m using the Material Tools sketchup plugin to do so.
My opinion is that it is not a Sketchup matter because the more advanced texture are treated by Enscape, like Vray do.

For instance when I receive a sketchup file that has been rendered in Vray, advanced vray material are not incorporated in the file, but a uvmap vray texture helper instead.

The diffuse map, and other maps are managed inside vray by following the file path to the texture to render