Who knows how the destruction of the column was done?
in which program by what?
is there a scene of this video?
Hello,
He mentions that MassFX was used for the column shattering: https://knowledge.autodesk.com/support/3ds-max/getting-started/caas/CloudHelp/cloudhelp/2018/ENU/3DSMax-Tutorial/files/GUID-60A7521E-B5FD-4165-9A0E-EAAD7FBB5D71-htm.html
Unfortunately we don’t have the scene…
Cheers!
Thank you so much
such a scene with the help of a MassFX and a phoenix can be done?
but is there a lesson in which the object pierced the wall?
Try google it ![]()
How to make the object shatter into small pieces?
and that these small pieces would fly in different directions?
It would be better to look for MassFX tutorials on the Internet.
Cheers!
tell me please how to combine animation massFX and the usual animation?
in the old phoenix was the option “velocity” in the settings PhxSource. where can I find it in the new one?
Now it’s called ‘Motion Vel.’.
thank you!
I have a dialog box
how to fix it?
using the progressive sample with the ph light cache will slow domn the rendering considerably
the Phoenix light cache will not be used for this render
You can use Bucket rendering instead of Progressive for example.
where is reffractive index of setting PHXFoam phoenix 3
he adds foam helper to the sceene and then in the fome general tab he adds all the fragments which emitt particles to the particle system. I have displayed when adding Phoenix FDFire
Maybe you should check our doc page:
About refractive index:
I didn’t understand what do you mean in the last message?
where is reffractive index of setting PHXFoam phoenix 3???
You had this option in Phoenix 2 PHXfoam!
and tell me please what settings renderer should be that would have turned out like in the lesson?