The tex is displayed in a mirror image.
How to correct this?
proiector.zip (131 KB)
How about this?
It’s a workaround, but should do the trick for most use-cases 
I saw you have the texture in a VrayBitmap, you can also flip it in there. Just tile it in UV and set the Width to -1.
Thank you.
Yes that’s true, but shouldn’t it be correct by default?
It is correct, it’s just that you point the light upside down on a plane so it’s like if you see it in a mirror: