mirror image

The tex is displayed in a mirror image.

How to correct this?


proiector.zip (131 KB)

How about this?
It’s a workaround, but should do the trick for most use-cases :slight_smile:

I saw you have the texture in a VrayBitmap, you can also flip it in there. Just tile it in UV and set the Width to -1.

Thank you.
Yes that’s true, but shouldn’t it be correct by default?

It is correct, it’s just that you point the light upside down on a plane so it’s like if you see it in a mirror: