Yeah I just opened the file…did a render reset to clear some warnings but it rendered fine, although I did not use rtx, which I’ll try as soon as this render finishes.
Though if you say you get the problem occurring using cuda then it won’t likely change anything.
Maybe it’s the build…I don’t get any update alert so is it a nightly build?
Anyway, I can always see if it persists under my 21 version. Might be tomorrow though
Ok, yes it happens with RTX if I just open the file and render. You can solve it by upping the geometry samples from 2 to an arbitrary correct amount for any given scene…around 10 seems to work in this simple case.
What is strange is that for me, CUDA works fine with the default 2 samples, so I have no technical idea what is occurring but assume it is RTX-specific.
Hopefully problem solved in any case…for the moment
Current ray tracing Nvidia is also going through a new form of ray tracing introduced with Ampere in the form of hardware-accelerated motion blur in RT. - I suspect this one. Tho, I’m not a developer.