Thanks Chad. Your comments and observations were a great help in improving this.
By multi channel compositing I guess you mean using render elements and then combining wth psd manager or rendering a multi channel exr and using something like proexr?
Even with that I don’t know if I would be able to include window reflections. I have the glass hidden so I could show the backplate in the counter top reflections but also have alpha around the window openings.
Thanks again for all your help! I will post the other view soon.
Your image is looking pretty nice, but the backplate in this last image looks like the perspective doesn’t match at all. Looks like the picture is one where you are looking down on the town below, but your camera in the render is level.
Andybot, it may be that the baackplate,perspective is not an exact match but it is not too far off. The house is up on the hillside overlooking town. The neighboring house roof is visible past,the fireplace. That,s not far off of actual relationship. Most important was to show the ski runs nicely thru the open doors and window above… regardless of correct match.
Particlerealities, look above in this thread for a link to a video and also a link to a previous discussion by others on this forum regarding tone mapping.
New camera view is looking much better, here are a couple of changes I’m going to suggest, some might just be personal preference whereas others I believe do need to be addressed as technically inaccurate.
1. Denoiser is too strong, it seems that it’s getting rid of most of the detail in your textures.
3. Texture detail, most of the textures in the scene are only diffuse with default glossiness and refection colours applied, try to create glossiness and bump maps from the diffuse channel if you don’t have dedicated ones already. These textures will break up the highlights and make everything appear much more grounded in realism.
You can see this quite easily in the dining room table and chairs, it looks like the most perfect piece of wood with no imperfections what so ever, if you add a bump and a glossiness maps along with some slight smudge textures and even consider finding higher resolution textures, you’ll see everything come to life. Consider doing this for all the materials in the scene. Here is an example of a dining room table, take note of the texture: The Colony - Rustic - Dining Room - Salt Lake City - by Elevation Design Group | Houzz UK You can see that the texture on the pillars also break up the highlights in the image.
4.Backplate Perspective: Andybot is absolutely correct, the perspectives do not match up at all, which throws the image off quite a bit. I understand that this can be quite a difficult thing to change as finding a backplate that matches your camera exactly, bar taking a photo yourself, can be incredibly difficult. So it’s up to you to decide if you’d like to find a better image that matches your perspective. Below is a rough illustration of the differences in perspective.
Thanks this is is all very helpful. I showed these to the architect and client yesterday and got a very positive and enthusiastic response. They want some minor tweak. Adjust look of fireplace stone and add flames, revise wall texture, revise/replace floor texture map. I think I can add some other refinements esp to materials as listed by Chad above.
Regarding backplate: I took the backplate photos and I was standing on the site in a location very similar to where the cameras are placed in the 3D scene. I would not claim an accurate or exact match… but that was not desired. What is most important to the client is that the ski run is visible thru the doors/window. The story they want to tell is that if you get up close to the windows or go out on the deck you will be overlooking the town with the ski area/ski runs beyond. In the view from the kitchen you are looking up an adjacent side canyon and alpine basin that feeds directly into town. It’s what is continued to the left of the photo below and is also what you would see from this home site. The dining room view backplate is below.
There’s nothing wrong with your backplate itself, it’s the positioning and the field of view matching your interior view. You can see in chadstevens markup the vanishing points between the two views are quite different. The backplate also seems to be wider angle than your interior view. If your position in the rendering was closer to the windows (as you just described) you’d see more of the town. Would it make sense to do two views of this interior where one is closer to the windows, and the other is what you have that shows more of the interior? You can’t have both in one shot…
Backplate is two photos shot at 43mm focal length spliced together and then mapped to a plane of desired size in 3DS. Camera in 3DS is 26mm focal length
What you describe makes perfect sense to me, BUT… we discussed this at length and did view studies. The client wants to have both the most complete view of the room possible and the view of the ski area in one shot. They don’t care in the least if it’s not a perfect match. So, if that is what they want and they are happy then…
Every update is increasing in quality. I much prefer the new floor you added as well, it suits the rest of the interior far better than the previous. Don’t worry about thread length, if length was a problem most of the best threads would never exist.
I like how far this has come as well and is greatly improved from the first posts, the only things jumping out at me are the fire that is looking like a cardboard cutout stuck in there and maybe adding a self Illumination to it might make it more believable. The second which bothers me from the first post down is your “fill” light. it looks and feels like an amateur photographer has the on camera flash pointed to the ceiling to attempt to bounce more light around the room and gives it an unnatural feel to the lighting. I would be tempted to either turn it down further and increase the colour temp to something a little warmer or turn it off completely and if you need more light in the scene then slow down the shutter speed on the camera to lighten it. Theses are just personal opinions and as you said earlier as long as the client loves it then that’s what counts, over all great job.
Dave, your comments are very helpful and valuable to me. Yeah I got frustrated with the fire/flames and have struggled in the past with getting decent looking flames in fireplaces. I tired a lot of this and that but it always looked poor and then I gave up. I like the idea of adding some self illumination and I’m going to try that. sort of reluctant to mess with that fill light now that I have overall sign off from client but your comments are well taken. Next time I will strive to be more careful with fill lighting. Thank you!
Yea if the client signed off already then just run with it Im also a photographer and although I have and do use my studio lights I prefer to shoot without them whenever I can.