On the wishlist, I would like to add multiple regions that I define before I hit the “Render” button. If I have 4 regions I need to re-render now, I have to render each region and check up when each region is done. Or send 4 regions to my farm. With multiple regions I define each region and hit Render - done
It’s no solution, but I use a pretty solid workaround for this - add a plane in front of and aligned to the camera and apply a black material with alpha -1 on it. You can then do edit poly->cut and draw shapes around the regions you want to render, deleting holes into it before pressing go. Can use whatever shapes you want like this too.
I use this a lot as well, but I still would like to have something quicker to setup…
like a ctrl+click in the VFB that alouws you to freehand draw regions.
and a Shift+Ctrl+Click to add a another selection in the VFB.
It happens a lot that I need to render 2 or more differents regions in a frame.
And because my render takes 5-6 minutes to load the render (heavy maps, loads of forest and instances, big xrefs, etc) I’m struggling sometime to know if I will do 1 big region and render A LOT of un-necessarily pixels or if I will fire-off 2-3 regions renders (knowing that for 3 renders for example, it will be 15 minutes of loading only in stead of 5min for 1 render).
And all of this is even worse when using DR…
So yeah, the plane is a good trick, but sometimes it takes more time than rendering regions, the whole point is tying to win man hours in the end…