New feature ideas

Hello,

I would like to hear your ideas and wishes for new features in this thread. Think about what do you need and is missing in your workflow now. What is slowing you down and would help you vizualize your ideas even better.

Please give detailed info - what’s the feature you want; how it’s going to fit in your workflow; what are you doing now to workaround its absence?

One more request - please use the “like” system if you see somebody else already described the feature you want. More likes = more weight on the respective entry. If you have more than one proposal - use separate replies.

Nice initiative! Here’s my 2 cents:
- How about a geometry-based displacement system such as VRayPattern? FStorm has something in the likes with its FstormGeoPattern. It would make people’s lives much easier when adding detail to moldings, frames, fabrics and so on…

Another: automatic VRayLightSelect. In arch viz we usually have lots of instanced lights, so it would be nice to add all instances automatically to one single VRayLightSelect element (or maybe by layer or group).

You can do by layer.

A solution for stacking multiple reflection coats with correct rough fresnel and all. Without having to use the blend mtl in additive mode, which is a pain.
More on this here: https://forums.chaosgroup.com/forum/…830#post808830

Feature :
A Lightmixer like in Corona and Maxwell with the ability to “transfer” the changes to the scene for the final rendering.

The use:
1-to quickly balance the lighting and try different combinations without the need for re-rendering especially with very big scenes.
2-last minute changes that I could apply per shot for the final rendering.

As a workaround:
1-I’m using IPR which is not as efficient and require re-rendering from scratch so comparing with different moods not as easy as in Ligmixer.
2- I can build a light mixer in Nuke/Fusion but moving back and forth between multiple programs isn’t efficient and overcomplicate things.

A small note that for V-Ray Next Update 1 we already support light select by layer. I think groups work as well.

Best regards,
Vlado

The light mixer is on the “to do” list :slight_smile: Anything else besides that?

Best regards,
Vlado

I am not sure if this can be considered as a feature but I am hoping users can switch CPU and GPU engine during IPR without a re-translation of the scene (re-converging noise is ok) and with consistent results.

Official vraycamlister.

There are probably scripts that work fine but having one as standard in the toolbar would be nice.

The Bucket timeout feature to combat stuck buckets.

I think the idea was a timelimit for buckets and if it surpasses it it gets re-done or split into smaller buckets. Or just ignored so a render could finish. I personally hardly use bucket rendering because of this.

Official Vray library.

A compact library with base materials and a couple of standard vray scenes (archviz, automotive, studio, ect).

Would be nice to somehow create a baseline that you can base everything on. I’ve created one based on a number of suppliers/tutorials (quixel, pgskies, early grant warwick, etc) but it always has a certain subjectivity.

A decent material preview.

I hardly look at the actual material preview in the material/slate editor as it seems pretty pointless. Having one that has decent lighting (adjustable from presets incl rotation) and a neutral/natural background (also from presets) would be nice. Even as a separate ipr window would be fine for me.

VrayDisplacement with distance falloff setting.

I try to stay away from displacement as the scenes are nearly always to large to use (exterior archviz). I created a falloff map in my material but that only works for 3d displacement. Just being able to say that displacement will be zero at 25m from cam would be far easier. (Also for 2d displacement).

A vray pattern map/material.

A map that lets you create, for example, a brick wall that’s a combination of the max tiles map combined with multi material. I have vizpark omnitiles that is a more detailed, extensive tool, but sometimes it would be nice to have a quick standard tool to use for some basic elements without having to rely on external plugins (with all the possible bugs and 3dsmax nonsense each release creates).

In the mean time, you can use the falloff map in distance mode and make your displacement map gradually fade off to a flat colour that represents your “zero displacement” value - we use this on oceans where you’d get sparkly geo off in the distance so we fade from a phoenix map as a displace with normal sharp reflections into a zero displacement area but with a bump and glossy reflections to mimic the breakup.

Max allows for a custom scene to be used as preview, lighting and camera included (say dome with sun and sky, or whatever else).
Unfortunately, it’s broken to bits in the latest versions of Max.

Unless the materials are truly good, I’d like to discourage this idea. Corona material library is not useful in my opinion.

One button to turn on/off VFB effects.

VFB overlays for composition