I would once again like to hear your ideas and wishes for new features in this thread. Think about what do you need and is missing in your workflow now. What is slowing you down and would help you vizualize your ideas even better.
Please give detailed info - what’s the feature you want; how it’s going to fit in your workflow; what are you doing now to workaround its absence?
One more request - please use the “like” system if you see somebody else already described the feature you want. More likes = more weight on the respective entry. If you have more than one proposal - use separate replies.
3 - Improved vrayproxy performance, point cloud display (like FP), bring most new options from the one in Maya.
Right now it’s extremely slow, both reading abc files, managing them, and even exporting is very slow.
6 - VFB2 Lightmix support for selecting the light(s) from the list
Could be assigned to the right click function. More and more we’re using Lightmix, it’s very efficient for lookdev, and having that option to select the light(s) on the viewport would be amazing.
7 - HDRI projection controls like Corona
I think there was a topic discussing this feature, i don’t know how it ended but it’s something that i would really like to see in vray
9 - Lens effects improvement on bloom
Most of the time i want to get the bloom effect from fstorm/octane and it’s impossible, no matter what settings i use. However the flare options in vray5 are really good.
10 - Displacement settings inside VrayMtl
No workaround for this when using for example a vrayproxy abc with multi objects and different displacement settings. Corona has this feature too and it would be nice for vray to have it.
11 - VrayCam modifier
Very useful when scene assembling shots from other DCC and cams are coming in fbx/abc. Right now the workaround is to create cam in perspective equal to the imported cam » align in all axis and rotation/scale » link vraycam to orignial cam. Simply putting a vraycam modifier on top of the imported cam would save a lot of work.
12 - Triplanar projection support in vrayproxy abc animations
This would be a huge game changer when dealing with complex assets / characters coming from other DCC apps. Right now everything has to have UVs… either that or we have to use the traditional abc importer from max.
Because Vray GPU uses BF+BF in IPR mode, its is often noisey and slower than just re-rendering the image. Also the GI results can be quite different between the two.
Performance improvements on matte shadow + alpha, and matte shadow + reflection + alpha in Vray… It really is VERY slow, and the sampling quality is really bad. Pardon the comparisons, but Corona and fstorm are way faster in this regard.