Hi everyone, i’ve tested my last post, and scalling down it didn’t worked. I dont know why but when we scale that down it burns evrything. but… this time… i think i found the solution all credits to somebody on rhino forum, who developed this map, buuut, there was some hard work to convert this to sketchup, i had to change a lot of things, and with no modesty mine were better. hehehe just kiding. You can change the light tipe by the retangular light to add more decay.
sory for my english,
hi guis it’s evrything there, the skp file, the opacity maps, all u have to do is download de skp file, and on material editor, choose the transparent “M” on difuse, and put those maps on it.
to make the spot with the retangular light all u have to do is pick up my already mapped circle on the file, double click on component select the circle and coppy.,and scale it to fix on your light source. than add a retangular light very small with a high intensity, small on size to decrease the area shadow. http://www.4shared.com/file/45208602/e5773752/ies\_Fake2\_RENTANGULAR.html?dirPwdVerified=31a51396
Hello ande,thank’s for sharing this. i’d try to render your skp scene using default visopt but doesn’t work it look very dark, can u share the visopt your’re using?
I think,if you all want to use this kind of IES with VraySun,the intensity of your Rec Light must be around 12000 - 50000(like the way the Emmissive layer do work)
Hi there, here is the links to the scenes files, there are configured correctly, all u have to do is save the opacity map on first page and apply that bitmap on your transparence difuse.