New WIP, please comment

Here is my, well, slightly new, WIP…it is still waiting for some objects…
Critics very welcome…Thanks

looks nice.. Should think the plant should look a lil more glossy. Whats the reason for the 6hr render time?

I know, I am working on it.

The render time…I dont know why it renders so slow,
Its -3 0 GI
Very high alliasing 1 to 3…
Direct computation reflections, some 3d displacement

and my slow machine…1.4 Athlon with 512MB ram :(((((

Nice, but a little bit dark for me.

To speed up the rendering, try:
- interpolated glossy for still images
- lower max rate for GI with increased Hsph. subdiv, or take a try with photon maps
- your 1-3 AA means adaptive antialising? If yes, save the irrad map, and start to render with low setting, then increase step by step, until you find the correct pair of min/max rate.

Best regards,
Palee

Nice couch!

The dark objects: table and closet fronts are very dark, I believe you want to visualize Wenge or Rosewood.. if so, work on that.

Leon

Yep I gotta work on that wood…naturally wenge is very dark and the texture is hard to be seen, but I think it needs more specular highlight , so the texture shows up a bit…and more reflections of course…

Ill have to get rid of that bookcase…I dont like it…Ill try something better…

Does anyone know how to convert xfrog plant to vraymat to give it some highlight?

Anyway thanks for comments!!!

mzmeskal:
hehehe i have never seen a young banana plant inside before :slight_smile:

I have converted that plants maps to vray mtl, if you want i can post them here for you to use.

wicked isnt it…I used it just to add some vegetation…this whole project is really just for fun and for learning vray…

…but I would really appreciate if you posted the mats…

or at least share the knowledge of converting…

Thank you!!

btw…my grandma has young banana pland inside her livingroom…
but in a bigger basket… :lol:

heheh yeah that is one of my favourite xfrog plants :slight_smile:

i will post the mats when i get home. in a few hours

p.s. did you just use the xfrog max plugin to get the model into max?

I just simply imported it…

Import
xfrog folder…

than it asked me if I want to use premultilpied alpha…

so I left it checked and there it was…my favorite banana :lol:
only withou any specular highlights which makes it look like velvet… :frowning:

btw…what kind of reflection settings do you use with wood…
the pictures above have fresnell on…is that a mistake? Should I use reflection falloff distance/camera instead?

Also what reflection IOR would you suggest? 15???

Thanks!

Bananas rule!!! :lol:

ok, basically you need to create the vray material for the plant your self…but its pretty easy as its just a multi/sub material.

But you will need to have an alpha map for each of the leaf textures as vray doesnt work properly with the alpha channel of the tif file so you need 2 maps. 1 diffuse map (the leaf texture) and one alpha map (made in photoshop)

You put the texture map in the diffuse of a vray material and you put the alpha map in the refract slot, you may or may not need to invert the alpha map…but thats easy. then set the IOR to 1.0, also make sure you have apply cropping the all the maps.

That should do it…if you come across and problems let me know straight away and i will know up a quick scene file for you :slight_smile:

ooo yeah here are all the leaf maps (including alpha)
www.apex.net.au/~daforce/Tropical%20-%20Young%20Banana-MAPS.rar

As for the wood, it depends on the type of wood…i would leave fresnel off, and just add a little reflection and made a touch of glossys…would look sweet.

Thank you DaForce,
Ill work on that as soon as I get home.

Ill post the results when I am done…

No worries.

Cool cant wait to see how it pans out :slight_smile:

Hhahahahah here is what happens when you follow my instructions and then add some reflection with a little glossys..you get a banana plant that has been wrapped in plastic…LOL

I think this can be fixed by using the alpha map in the reflect slot, and then just make a new version of the alpha map that has grey instead of white so the reflection isnt so strong.

yep…it sure is pain in the butt to make it work properly…but your way is a good start…some tune ups and itll look perfect.

Thank you for your time DaForce!

heheheh a real pain!

Thats cool, i think i may have to use a standard material and then have a vray mat as the reflection and glossy that. That way i can make use of the opacity channel which may work better, but it will be slower to render tho…damn it.

Hoping that i’m not off the topic, what is your attitude against working with dark objects? Lately I’ve been rendering too much wengé wood, think of a bar full of wengé and the details become completely invisible.
Does anyone has tips on that?

Hmmm depending on the situation and the surface…some nice reflections even some glossy reflections could really help bring out the details. Like polished wood.

Other than that the only other option, really, is to make the wood lighter in color…but that would most likely look un-natural.

Could you show a render of what you were referring to?