Normal mapping still broken in rc3

Hi,

will the normal mapping breaking the phong shading be bug adressed in a near future version?

my company is currently looking for a new engine to replace physical and corona with it’s speed and tight integration into the cinema shading system looks really promising,
unfortunally the normal mapping is now broken for months and months, and this is really a deal breaker :frowning:

Hi, I am very sorry for such late reply. We are now fixing all the problems connected to normals so we can release fixed build (A6.3) next week.

Alpha 6.3. Everything ok now.