NormalMap don't work with VrayProxy

The problem is in the title.
version Vray 1.5 sp2

With Standard material NormalMap is not rendering correctly and with VrayMtl it render nothing.

Best regards

Yep, I cannot fix this unfortnately. The 3ds Max Normal map specifically requires that the underlying object is a 3ds Max triangle mesh.

Best regards,
Vlado

Yes, but perhaps you can add a “VrayNormalMap” node to fix this kind of bug.
:wink:

Oups, this is not the ChrismasList here.

But about the ChrismasList, would you say what you think about this :

http://www.chaosgroup.com/forums/vbulletin/showthread.php?t=39430

thx
Best regards,

Léon

I fully endorse the idea of a VrayNormalMap! I’m starting to use them more and more. They’re perfect for tree bark but because of this proxy thing i’m avoiding them for that purpose for now.

Yeah, looks like I’ll have to write one anyways…

Best regards,
Vlado