Looking for a workflow solution to paint objects and apply physics simulation to those objects to generate natural (physical) placement.
- There is an implementation of this already called PhysX Painter, but I have not found it useful for production, i.e. not suitable for medium / high poly objects.
- There is a straightforward but tedious solution using Tyflow, but it is not easily scalable or user friendly:
3ds Max Object Paint -> assign multi/sub-object material to scattered objects -> apply TyFlow (birth objects, physx shape (convex hull), physx collision (mesh) -> simulate
TyFlow does not currently support Corona Renderer and does not plan to, AFAIK.