Ocean render problem

Hi, anyone knows why do I get this weird shadow problem? There is nothing around to drop shadow in this areas. I thought that I might have some double geometry but cannot find anything. It is hapennig regardless cam position, it always produce these darker area on edges of the render. I’ve got feeling that is something silly but so far I can’t get rid of it, thanks!

For non-nightly build:
Usually I have the ocean-mesh only visible for camera and create shadows, GI and such things with a vray-plane to get rid of this effect.

The nightly builds have "Off-Screen Margin" which should do the trick:

Hey,

Actually the Off-screen Margin option is inside the latest official builds as well - so you can get one and try it out.

off screen margin did the trick, thanks a lot Guys! I was getting crazy with this, couldn’t figure out what’s causing it, Regards!