This is an office space that im working on for a client of mine .. Any Comments welcome, the image still needs work, but getting there ![]()
This is an office space that im working on for a client of mine .. Any Comments welcome, the image still needs work, but getting there ![]()
sweet. really clean render. was this the size of the image rendered? or reduced for the net?
thanks Da_elf, no it was 1600x1200..
nice - only thing that stands out for me is the lack of texture on the green posts.
nice one, natty.
I was wondering if you could add some slight glossy reflections to the floor…just something subtle to make it pop out a bit.
paul.
thanks guy’s..
your right about the texture nully, i’ll add some bump.
there is glossy on the floor but not enough i guess. ![]()
Youre killing me Natty .. that cant be a real image .. no no no .. unbelievable .. no way … my mind wont take it anymore.. just when I started thinking that I can do some stuff too you knocked me down in a second..
Dude ..at first … I swear I thought it was a real picture.. and was wondering why someone would post a real image .. then I saw it was you .. I wanna quit and give up learning this program.. but now Im in love with it.. dunno what to do .. ![]()
I think there is nothing to say .. but .. perfect..
Leo
Thanks Leo you are to kind..
This is the second part of the render’s which i said before still needs work ie, shodows arnt right and other stuff. ![]()
on this second peice…I can see the glossies on the floor…maybe a little stronger wouldn’t hurt ![]()
I liketh blue glow…
also I notice on the white curve fro the sub-soffite in the front there are slight issues with the geometry…as if you can see the edges of the underlying segments in the curve…it’s pretty slight though…
you might need higher AA to get that tile ceiling grid to come out a bit cleaner…I like you ceiling light features…
nice work, dude
paul.
Yeah, i can only see the glossies below the left chair :(, it needs to be a bit stronger. Great work natty!
great images!
just two things: hope the office workers there will be getting some natural light too 8) and the blue glow looks too strong for me… almost like some kind of light object (at least on my home-tv here)…
good stuff natty
percy
Very nice indeed…
Your green column is casting strong shadow on the ceiling to the left, is there a window on the right side? and light coming thru a window?
The color saturation is dead on.
How about the light from right in the second pic too. That looks like natural light to me
oh~~ nice
great 8)
I like the first image a lot- impressive ![]()
you said you had the render 1600x1200- did you calculate the ir map 800x600 or 1600x1200? and can you share your settings for the ir map?
thanks for all your comments guy’s
here’s my light set-up
@ giraffe
yes i did do the calcs at 800x600 and rendered from that.
the first image is impressively realistic
the second one is less interesting, but I think it’s because of the space being represented and the lack of distance you have from the objects.
the blue glow is also kind of weird.
maybe the overall luminosity of the image is too omogenous, which also tends to flatten the distances. But sometimes clients want everything to look as bright as possible eventhough it doesn’t serve well the clarity of the image…
I haven’t checked if anybody has mentioned it yet, but the wood tiling is a bit strong and repetitive, maybe oversized too (it’s hard to say since we don’t know if it’s an actual wood floor…). To me, it’s the main thing to correct because the ground that’s gonna build you’re foreground (as it most of the the time do). You really have to be carefull with the foreground or to cut your image in amore panoramic way because that’s always what disturbs the spectator from seeing what matters in the space if it’s not correctly worked out.
My two cents…
thanks suitaloon.. usefull comments ![]()