Overwriting a texture map being used during render crashes max

Hi!
Everytime I accidentally overwrite a texture while it is being used during a rendering, crashes max.

Have you tried to do the same with other renderer? Maybe it’s 3ds max related thing?

I don’t know with other renderers. Maybe it has to do with the fact that you can use 3ds max while rendering with Corona?

Well, the same happens with other engines, too, at least that’s my experience.

This is a known limitation of Corona caused by not freezing 3dsmax during rendering. If you want, there is a checkbox in devel/debug settings (activated in about tab) that enables you to freeze 3dsmax. Then these crashes should not happen

Great. Thank you!

I went to the Doctor and told him It hurts when I do this.., the Doctor said Well dont do it then.`
classic

More actual bug report: https://forum.corona-renderer.com/index.php/topic,7517