Can I make standart camera spherical 360 in corona render for panorams?
Not yet
Keymaster
You plan to add this option in the future?
yes, probably by next stable release after Alpha 4
That’s cool!
Alpha 5, but there is still no 360 panorama. Will be?
The panorama renderer is now supported, you can use that. Some work on a spherical camera was done, but it is pretty low priority.
Oops, sorry. had not noticed. Indeed it works. Corona render the best rendering. Turn off V-Ray for Corona render. Respect to you. Been very helpful.
I am sorry where i can find this option?
The script is the heart of 3dsmax.
Can someone tell me please, does the spherical camera support 180 x 180 fisheye images?
Hello jonathank and avaron
Try using one of these scripts:
the cubicVR (I have not tested with coronarender)- attached
the vr_render has been tested at this link:
http://forum.corona-renderer.com/index.php/topic,1486.msg14705
Regards
Raf
ml_cubicvr.rar (244 KB)
Thanks Raf!,
Fulldome production happily moved away from cubic maps, they’re slow, too many process’s and difficult to test. Hemispherical images can be created in VRay’s dome camera; in Mental Ray, Andrew Hazeldens ‘Dome AFL’ shader: http://www.andrewhazelden.com/blog/2012/04/domemaster3d-stereoscopic-shader-for-autodesk-maya/ works like a one button charm.
I wondered, any further news on a spherical camera yet? Would be awesome to use Corona in our next dome project.
post-A6
Dont want to create a new topic, but Im wondering if there is an option for Camera clipping in Corona. Or if you can give me a hint on how to do that ![]()
Yes there is, in Max you can add a CORONACAMMOD on top of your Max camera
Yes, but was it added in some newest build? So far I have
Basic Settings and DOF there, not clipping.
Strange, in Alpha 5 I can clip me camera
Can you show me a screen? I must be missing someting.