Phoenix and Frost?

Is there any way to get the particle data from Phoenix and map it with Frost? Or some other way?

as i know frost is able to read phoenix particles.

Thanks, can you please tell how to export Phoenix particles, or point me to the section in the manual?

Just select the Phoenix Source from Frost.

I must be missing something, I don’t see any “just” about it. If I pick the nozzle or oil drum source, Frost puts metaballs over them. If I choose the main PhoenixFD simulator box, nothing happens. There must be some setting that exposes PhoenixFD’s particles to Frost that I’m missing…

OK to answer my own question:
Make a Liquid SRC
Turn ON Particle output (that was an important one)
With Frost, or whatever modifier you want to add to the particles, select the PhoenixFD OBJECT (not the source, nozzle thing)
Bam, super mesh!

well, that part to turn on the particles is really important, phoenix is not particle based and the liquid is not represented by particles. i didn’t realize that you try to mesh the liquid.
i’m expecting you will have troubles trying to represent the liquid by the drag particles, they are not “programmed” to follow the liquid precisely. we noticed this some users try to use them as liquid representation and in the nightlies their behavior is modified in order to be more suitable for this purpose.

Yeah I just wanted to see if I could do it! The built in mesher seems to look better.

Hi dpolcino,

I also did some test with frost and PhoenixFd. You can see on that thread: http://forums.chaosgroup.com/showthread.php?76560-Chocolate-on-cookie-ripples-artifacts&highlight=phoenix+frost
or on youtube: http://www.youtube.com/user/StrobFXTEST/videos?shelf\_id=1&view=0&sort=dd

In the end I used a combination of the mesh and implicit surface inside of phoenix. It’s less trouble to use directly this and both combined in comp can gives perfect results.

Thanks for the thread pointer, lots in there!