Hello everybody,
The new beta is on the site. Here is the changelog:
Phoenix FD 2.0 beta 3 (April 6, 2012)
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Crash with PhoenixFD force without a simulator during the simulation
Simulators with preview turned off not rendered properly during the simulation
Double emission contribution with additional lights and GI
Transforms for PhoenixFD nodes must be named accordingly
Error saving scenes in binary format with Phoenix nodes in Maya 2011 and prior
Visible seams with wrapped containers
Intermediate objects interact with the simulation
Crash with foam simulation in some rare cases
Instance rendering is not working immediately after duplicating
Solid mode rendering to work with the RT engine
Fire/Smoke rendering to work with the RT engine
Custom gravity vector
PhoenixFD menu in Dynamics
Ability to “reset” the simulation (stop/clear cache/revert)
Auto mapping option for PhoenixFD 3D texture
Phoenix FD 2.0 beta 2 (March 14, 2012)
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Crash when saving a preview in solid geometry mode
Crash with additional lights and transparency/emission that use a texture
Emission texture modulation checkbox is not working
Emission component do not render with the stand-alone and DR
Crash with Turbulence preview when tweaked while simulation is running
Crash in animation mode
Phoenix utility nodes can be selected only when clicked on the wireframe
Wrong shading color of the Phoenix source in the viewport under VMWare Player
Crash when closing Maya after rendering a scene with foam
Support more then one light in the GPU preview
Boundary conditions must show X/Y/Z related to the Maya viewport, not the simulator core
DAG processing optimization when the interaction set is inclusive
Phoenix textures - detect circular references
Native Python scripting
Stopping the simulation must revert the frame to the last simulated result
Support for vray lights with the gpu shading
Support for flipping Y and Z axis when reading a cache file
PhoenixFD installation must not change the PYTHONPATH environment variable
PhoenixFD must delete its shelf when the plugin is unloaded
Here are some known issues:
- RT is only partially supported in the official versions of V-Ray for Maya. To get the full featured RT support, you need a recent nightly build, but it’s not obligatory. Soon, there will be a stable version of V-Ray for Maya that fully supports Phoenix FD. The known limitations of the current official V-Ray for Maya are:
- can’t update when the simulator parameters or time is changed (camera changing is working though)
- works only in geometry mode (this is in Rendering/V-Ray section in AE). Geometry mode for fire/smoke is not recomended for the production render though, unless heat haze must be used. - While simulating, DR is working currently at random. If you are experiencing such problems, try pausing the simulation.
- Some antivirus programs (like Microsoft Security Essentials) that have real time protection may cause the simulation to run a couple of times slower. They seem to check the files generated by Phoenix FD.
- For simulation it’s better to have a processor with a higher clock speed, then with more cores.