Render element not saved with vray framebuffer when submited by deadline

Hi, I have deadline 8 and vray 3.60.01 and when submiting by deadline only the beauty pass is saved and the render elements are not saved. When rendering locally (without deadline) it works. Do you have any idea why? I saw a thread on the thinkbox forum talking about deadline 9 sp4 probably correcting the bug, but I am not on subsciption anymore with them and I don’t want to upgrade and since previous vray versions were working with deadline 8 I hope you could still make it work on you side. So do you have any idea? Tanks.

I just tried with the official 3.60.01 released and deadline still can’t save the element with it.

Have you checked your pathing options?

I came unstuck with this when we moved to deadline…

we’re on deadline 9, but i had this issue when we first installed it.

It seems it’s now working with the official release if I uncheck the new “Separate folders” option in the vfb. So that should be conflicting with deadline. At least I can now work by unchecking it.

Hi,

There is a problem when Separate channels is activated indeed. I don’t even get the RGB pass saved in my test here, while without Separate channels, RGB and all elements are written in the specified directory.
It’s difficult to say where is the issue right now without some help from our developers, but I suspect the Deadline submission script. Submitting the same job with Separate channels through the Deadline monitor (3ds max submission) works without any problems and all elements are stored in the corresponding folder.

Can you try this at your side ?

I’ll post here when we have any news to share.

Hi Tashko, thanks for you r answer. Ok I understand I will try it through the deadline monitor.

I can confirm it’s working when submiting via the monitor (3ds max submission).

Thank you! We have to find why this is an issue from the DL script only.

Ok good! thanks

OK, here is what we found. The render submission script stores the entire render output in a temporary folder in a correct order (With Separate folder enabled - all elements in separate directory ), but the problem comes when those files need to be moved to the destination folder. The script is not able to find the files inside the those folders, which makes the destination folder empty.

Can you forward this information to the ThinkBox so they can fix it?

Ok I just sent it to them.

Any update on this issue Strob?
Did you manage to separate folders with deadline?

Sorry I don’t remeber I stopped using deadline and I’m using now the free Afanasy. Not perfect with 3ds max but it’s free and I heard it is working better with houdini on Linux and my goal is to switch to those.

I see.
Does anyone from Chaos has an update on this? I can’t imagine we are the only one not being able to separate folders with the vfb and deadline.

Deadline submissions through the monitor should work fine with Separate channels On. Do you use this approach ?

Actually no, we use the submitter that Thinkbox provides. To be honest i find quite trivial to submit a job with the monitor, and i’d stick with just “remember to uncheck the vfb” approach. We have a scene warning in deadline that helps you with that so now it happens quite rarely that someone fails to save render elements.
Still, it would be much smoother that just have it working like one would expect.
If you say the problem is just on thinkbox side, no worries, i’ll see what we’ll be able to come up with them.

Did you have any success with them? I have the same problem here and found nothing in the forums of thinkbox..

Still no.
I have to be honest we haven’t followed along that much, it isn’t a show stopper issue so from time to time i check if the new vray or new deadline does the trick, but it hasn’t happened so far.

I have opened a ticket on thinkbox-support - let’s see what comes out of it. I keep you up to date..

The developers/support at Thinkbox can not reproduce the problem - and now it seems to be stalling because they assume that the cause lies in our infrastructure. Which is also obvious.
Am I the only one with that problem? Can anybody else submit jobs to Deadline via SMTD (Integrated Submitter) and store Render Elements while using die V-Ray Framebuffer? - or are all of you using the Launcher only?