Hi, My client complain this image look flat and dull, i have make a lot of version until now i still cannot get it right, hoping someone here could give me some help.
Regarding to my client, i cannot change any color in the scene, for example: change the light grey wall to orange, or change the dark grey wall to red and etc, but i can change the plants and tree, but cannot use too saturation color…
may i know how to improve with all the condition above?
You need to add reflection and bump to EVERYTHING, not just the windows.
Adding reflection will give you some specular light variation.
You can also add a vrayedgestex in all bump slots to give objects some round corners (like walls, columns frames etc) between 3 and 5mm will do. You double up the edgestex in a VRayComptex if you also want to add a normal bump in there (walls are hardly ever super smooth)
Doing this is a quick way to add depth to the render as you’ll get some nice subtle highlights etc which will make it less flat.
Stick in a couple multimatte render elements and use it in PS to mask additional reflection and specular from reflection and specualr render elements. Stick those elements in add mode and play with the opacity.
Also stick some more trees or fake buildings BEHIND the camera so the ground floor windows has something extra to reflect
Not much to add to what ijzerman86 did with his edit and morne said.
Just one thing:
Do you use vray sun/sky?
The shadows seem a bit harsh to me.
Try to use a nice HDRI with some clouds to get a less uniform lighting.
Hi I show your version to my client, he comment as below:
1) The dark grey is not dark enough
2) Too much cloud on the sky
3) And the white is too white, he said he want off white not completely white
4) He ask why all the tree in front are blur
I also don’t know what he really want, my version he comment too dull, shadow too dark and look flat, yours one he say dark grey is not dark enough…
well, a lot to change and I agree with client comments.. If you do not feel comfortable with PS I would recommend to stick to 3d as now to many element stand out because of the wrong lighting. I would repaint he glass to make it more bluish, add some interiors, add some glossines to the materials if you do not paint in PS, reduce the white to make some variation with it, put more tree shadows on the street, replace PS street with other image as now it looks badly placed, replace people with correct lighting and colors as not the stand out a lot, add some flowers with warm colors as now it is to toxic, proper grass not texture, cropped it differently - cut at the bottom where you have nothing interesting and add more sky, rather cloudless. Just at the first glance…
5 min work but I was thinking about something like this. about white I was thinking about reducing the white value in rendering and then add some brightness to certain elements in ps. replace the people.
and more stuff in front of the building would help to make the reflection more interesting. right now looks like there is nothing there beside few trees, adding more and in different distance will do the trick.
the bottom part of image is confusing, the pavement dirt texture repeat is too obvious, and the foreground trees are too contrasty., also maybe add a slight bloom in photoshop (duplicate layer, guassian blur, desaturate and set layer to screen, and reduce layer opacity)
The first thing I think is, how much did they pay for it? We have to know our current limitations, and so does our clients. I know of places that charge upwards of $5000 for an interior. I would love too, however, I am not there yet. If a client hires me, paying me for a $2000 image, expecting to get a $5000 image, nobody will be happy. Did they see your portfolio? Is the image they paid for as good or better? I know it might not be the comment you expected, but it is what I thought.
In my country, client always right, we cannot argue with them, so they always pay below the market price, if you refuse to take the job, others will get it! it seem like a culture or pattern in my country, sometime client compare us with china, always said they are fast, cheap and quality is better etc…
thats is why i ask you about pricing earlier…thinking to take more job from our of my country…lol
If you can live on what you are getting paid, then I guess everything is relative. If you are working your butt off and your family is starving, it probably isn’t worth it, unless of course, there are no other options. I would bet if you charged what you are worth you would be surprised. I try to charge what I think I am worth and I get 90% of the projects I quote. Touch base with me privately and I’ll share with anyone who asks.
My formula is, find out what someone makes in the closest studio in your largest city. Take that number and at least double it. If that person makes $40 a year (seems to be an average), then you need $80,000 year. At $80,000 a year, you need $1538 a week and that is what you charge for a job that would take you a week. If a job takes you two weeks, then it is a $3000 job. A two-day job would be $513.
Sorry for derailing your post, but I hate to see people work for less than they are worth because they are bullied. Lowering your rate because someone else would do it cheaper is a business 101 no-no and is a race to the bottom. Doing that contributes to the problem.
thank you for sharing a lot in this post, you are not derailing my post. But the sad part is there are a lot of people willing to do cheaper and even cheapest price in my country, market here has spoilt a lot…
It’s a global market, nobody needs to know where you live. I just finished a house in Brazil. Last year I did one in Australia and another one on some island somewhere, I forget. You’ll get hired for your work, so up the game and create stuff people will pay for.