i am not sure you are right so i will test it maybe later :roll:
now maybe another solution for animated liquids ,also difficult, :?
you process the simmulation of your liquid in motion in the way it has a little more vollume than the glass. after this you try :!: an animated bolean that automaticaly removes the glass material on the inside of the glass.
i didnt try it yet, and also everyone knows how bad boleans in max work
but maybe it is worth a try as long as there are no other workarounds for animated liquids in glass and as long as only removing the glass faces at the inside bring a perfect result.
The problem is to render it, not the animation itsself. With animated liquid, the liquid part will always keep a smaal distance between the glass and liquid, and the rendered result will look wrong (see post above)
I’ve been adding some improvements to the refraction of the VRay material; this is the result so far:
I don’t think we’ll implement surface priorities as in fR, since that would be too complicated at this point. Still you can get the result above even without this feature.