It seems as though the RT render is showing gamma 1.0 not srgb. is there anyway to compensate?
I think we have fixed most of these for the next SP, but here is a question: did you do a production rendering before that into the V-Ray VFB, or you just went straight to the ActiveShade?
Best regards,
Vlado
i just went str8 for RT
I did a quick test and it worked fine here.
What are the versions of Vray and Max you are using ?
What kind of LWF you are using ?
It is possible to send us simple scene created with the same approach to test it here ?
Yes, there was a bug there which should be fixed for the next SP.
Best regards,
Vlado
Using 2.40.4 at the moment and the problem still happens. RT is showing the correct gamma after I did at least 1 production render.