RT Gamma doesnt match my Production render?

It seems as though the RT render is showing gamma 1.0 not srgb. is there anyway to compensate?

I think we have fixed most of these for the next SP, but here is a question: did you do a production rendering before that into the V-Ray VFB, or you just went straight to the ActiveShade?

Best regards,
Vlado

i just went str8 for RT

I did a quick test and it worked fine here.
What are the versions of Vray and Max you are using ?
What kind of LWF you are using ?
It is possible to send us simple scene created with the same approach to test it here ?

Yes, there was a bug there which should be fixed for the next SP.

Best regards,
Vlado

Using 2.40.4 at the moment and the problem still happens. RT is showing the correct gamma after I did at least 1 production render.