Hi.
This is my first render with texture images. Project of small architecture in the village - dustbin. In some time I will post more images with lantern and bench. The main aim of that was to check how the bitmaps and displacement reacts in different envioromental light.
C&C most welcomed
if someone will now how to change the shadow to more realistic i would be very thanksfull ( GI_omni light used )
Yeah I know, my knowladge about light is still very small still so much to learn. If someone could tell me some tips how to improve my light it would be very helpfull. Thanks luchangliang for the coment
Lamper, try also one of my HDRI, since you want to see different lightning situations. Check my posts, to get the link for my map( HDRI), or maybe you have yours. I think will look great since it’s like a “product render” kind, just the product, without anything else to distract the eye..
Hope you get nice results,and don’t forget to show us too!
GOOD LUCK!
Thanks so much stefanq for the reply.
I will post some new images with your hdri during the weekend, quite busy right now and I have never made it befoure, so probably it will take some time
regards
ok so the scene is the same in each model and for the lamp its here :
the siplicyty of all the light its that I have just used here the scenes from the v ray manual scenes the final one is that with the caustic, i have tried also scene with texture material and maybe one more
the wood material i will upload in two days ( have it on different computer ) and the perforate metal is allready in the download section (not my work )
not a problem tronik Mhm to scale it right make vraylinked matterial useing as a bitmap in sketchap “mask only”. Although wholes wan’t be so big as in the bitmap ( don’t know why ) , but they will scale in the same proportions as your bitmap in sketchup.
to make perforated metal in object with smooth ages ( rounded ) check this link
Thanks for the help again lamper : )
I still can’t get my rectangular lights to look the way yours do in your 4 renders, even using your scene, but I’ll get a hang of it I’m sure