Good morning everyone,
I’m trying to make a stereoscopic render so has to be viewed on a vr headset.
there is something that is not working/I’m doing wrong.
I set up a cubemap camera 6x1, I create a stereoscopic helper and I click the “adjust resolution”.
when I start the render I can see just a single cube map 6x1 and not the 12x1 I supposed to see for left-right
I then tried to make it manually:
cube map camera, stereoscopic activated from the rollout setting, ratio on 6:1 and vfb shows me the right image, that means a 12:1 image left-right.
other problem is: when I tried to save it, in the folder I can see only a 6:1 image.
With VRay GPU, you should use the options from the Stereoscopic rendering rollout (Render Setup>Settings>Stereoscopic rendering). Set stereo mode to Left/Right, render and the resolution will automatically be adjusted.
Which V-Ray version build do you have installed? How are you saving the image? In which image format? I have tested it a bit with the latest official build and cannot reproduce the issue.
I meant the aspect ratio doubling (6:1 → 12:1) is automatic.
Yes, Pulze Manager is the issue and it will not save with proper aspect. I’ve learnet that the hard way in a project recently and I had to re render it again by manually adjusting the resolution to work for stereoscopic output (I use spherical top/bottom stereo tho) with adjust resolution option disabled of course.