I make some exterior scene using Vray sun and Sky.
When I render, with classical texture ( with a correct illumination) all is overbright. If y correct the exposure in the physical cam to make it correct, the Sky is too dark. (I use SRGB correction, or some tweak on curves to approach it)
So to get a correct sky and correct illumination of my materials, I need to make a 0.5 color correction on all my diffuse.
Is anyone having a solution ? ( sun and / or sky tweak or anything else)
instead of applying post correction, use the script i provided for the “.255 method” thread in the tips and tricks.
The darker the diffuse, the brighter the sky.
It’s very easy to compensate for a whole set of maps in a complex scene within a second or two.