I use a simple noise texture with phase animation to drive the chaos scatter translation on z-axis, and a vray distance tex to drive the z-axis scale. Somehow I have to constantly restart the IPR in order to see the update in rendering. Otherwise the viewport and render are often not synced. See image below.
This issue is causing me not able to do final rendering, because all the animations that look fine in viewport are gone in the final render.
This issue doesn’t exist in CPU rendering.
Any ideas?


