Hello, i’m doing renderings/previz on an archi project with RT GPU.
All is running fine, except one object : the fences. When i unhide it, RT just stops caused by memory allocation failure. i’m on GTX 580 with 3GB.
it’s a simple object (41 000 polys) , with simple Vray material, made of meshed splines, then scattered with railclone (demo), then collapsed into editable mesh.
i’ve tried reset xform on it, but no luck : this object just stops RT, whatever if it’s in CPU or GPU mode.
Nope, this object was made into max. if you think it’s still interesting to get the fiw, i’ll send you an email. Thanks by advance. RT is very addictive