yeah..
yeah yeah yeah… haha, absolute fantastic work … love to see the different seasons, fthat’s awesome … would love to know a little bit more about your workflow too …
all the best,
bernhard
yeah..
yeah yeah yeah… haha, absolute fantastic work … love to see the different seasons, fthat’s awesome … would love to know a little bit more about your workflow too …
all the best,
bernhard
Yes it is a handprint on glass - I was playing with textures and shaders. lol too funny…
Very impressive!
Apart from the fog, I think you have done a fantastic job creating different, realistic moods. The fog noise is a bit overdone imo.
Hope you will always find time to work on personal projects like this! ![]()
Best regards,
A.
Congratulations!
Really nice results and very usefull training ![]()
cheers
Thanks for watching my images and writing comments for me ![]()
Da-Elf :
I dont know if fog go should inside the glass to the building. But it increases as it moves away from the camera. I used a falloff map with distance blend for the density. I used noise map for fog color.
Jujubee:
Thanks a lot. I was playing and having fun ![]()
bernhard:
I will prepare a making of tutorial for this scene as soon as possible.
As to say now:
Modelling:
Well modelling didn’t take so long time as most of the things on the scene are very basic models of walls. The most complicated model is the ground.
Modelling the Ground:
I used Particle Flow to create the pebbles and falling leafs. It took around one
day for the ground as I studied and learned Particle Flow and made tests. There is
a very good tutorial from Neil Blevins in his site www.neilblevins.com
As I mentioned in a previous post:
I used ParticleFlow to distribute a dummy object and replaced these dummies with proxy objects of 19 different stone geometry. (with help of ParticleBake plugin and Neil Blevin’s Object Replacer script)
This can look complicated with words but it is not actually. I think will express more clearly with the tutorial.
Tree Models:
Made with OnyxTree
Materials:
I used Unwrapping Technique to create the textures because that way I have more control and I can paint what I want and I can modify the textures for different seasons. (when it is raining I can make it wet and leakage etc)
Lighting
I used different lighting techniques. I can explain all these in the tutorial. It is better to discuss this in the tutorial.
Thanks you very much for all your feedbacks.
Amazing work, beutiful images!
Awesome! Great job!!
really lovely - I’m tempted to save copies to my pc and put them into a flash image sequence dissolver to see how they look going through the seasons!
want me to email you the swf if I do that?!
Yes I would like that very much! Please mail me:grin:
I know there is a tutorial coming, and maybe that will cover it, but does anyone else know how to replace scattered dummy objects with a proxy and still keep the proxy as a proxy. That is what he said he did right? Any other information?
I already wrote above ![]()
It is with Neil Blevin’s Object Replacer script.
Cool. Sorry I missed that. I will check that out.
Sadness. No image visible.
Sorry, my website was deactivated because of traffic limit but fixed and activated again.
Now you can see images.
No images.
maybe you can post your website address.
Unfortunately I am still waiting for the to re-activate the web-site ![]()
They didn’t even send warning about bandwith limit and de-activated.
I made the necessary changes but still waiting for them to re-activate it.
Awesome work
well done!!!
Where in Australia are you??
Cheers
PS -Gold Coast
ohh I only saw photo of this residence in one book. I am not living in Australia ![]()
But I wish I can travel there one day as the architecture seems interesting to me as far as I can see on books and magazines.
no problems
no problems
I really like the work you did with the lighting on this scene & the rock details. Very nice!!
Good to hear that the architecture coming out of Australia has finally inspired others because for a long time it was very boring & not original at all. [Even our iconic Opera house was designed by an architect from overseas!]
It certainly makes our job more enjoyable when we get nice designs to work with.
All the best
I have seen many buildings (only from books) with ecological concern and I like the usage of local, simple materials into a simple minimalist space without any show-off.
Ecological attitude also gives a warmer feeling because of natural materials and modesty.