Hi All, I thought I’d collect some “things I learned” about setting up GPU materials, and welcome other’s knowledge here too.
First item to share is how to link a bump/normal map - because named UV mapping isn’t working in GPU. Change the mapping to manual and add a “channel” node to select the number of the UV channel. (Default is “0”) Also, “color” to “normal” seems to be the best place to connect the texture to the material.
The “Layered” texture node does not work. I end up using “blend” nodes a lot, but would like to know if there’s a good way to layer materials in GPU. Does anyone know?
For some meshes, especially when you are adding bump mapping, quads don’t render correctly in GPU. Add a triangulation modifier to your mesh to render correctly.