Transform Vector MaterialX Node

Hey I can see from the MaterialX Support document (V-Ray for Houdini) that the `transformvector` node is not currently implemented and testing with the node confirms it, are there any plans to support it soon?

Hi @matthias_buehler Thank you for your interest. I am unable to share any ETAs regarding our future integration.

Please, share with me if you are simply interested in it or you need it in your workflow.

Hi Viktor, no worries. Yes, it’s the case that I need in my workflow. The issue is that many other renderers don’t support the `space` attribute in the `viewdirection` node, so I need to use the `transformvector` node to change it from world space to object space. But this is incompatible with VRay because of the `transformvector` node, so I have separate materialx shaders for VRay, but the goal is to have one materialx shader that works for every renderer. I’ve also posted on houdini karma forum about them supporting the `space` attribute in the viewdirection node.

In fact, it might be necessary to support `transformvector` in the future for the `viewdirection` node since there was talk at a MaterialX TSC meeting a few months ago that the `space` attribute might be removed.

Thank you for bringing that up @matthias_buehler and thank you for your patience! We will make sure to announce it if we introduced it to our software.